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천공의 성 라퓨타 OST아두이노/음악 2023. 8. 20. 12:48728x90
https://dragaosemchama.com/en/2019/02/songs-for-arduino/
Songs for Arduino - Dragão sem Chama
I have recently started to learn sheet music. So, I thought that adapting scores as songs for arduino would be a good exercise.
dragaosemchama.com
https://blog.naver.com/PostView.naver?blogId=carin22&logNo=222473500108
피아노 악보 보는법 - 음표 계이름 박자 는 기초중의 기초
음악기초이론은 쉽게 배워보고 싶어도 외워야 하는게 참 많아서 딱딱해요. 다른 기초적인 이론 말고 나는 ...
blog.naver.com
https://blog.naver.com/hjyoon4580/220724464122
음이름과 계이름 - 도레미, CDE 외우기
일단 취미로 하는 악기지만 기본이론을 모르고 계속하기는 한계가 많은것 같습니다. 도레미는 그렇다...
blog.naver.com
https://cest-lavie.tistory.com/159
초등학생도 이해할 수 있는 변화표(샾, 플랫, 내추럴)
안녕하세요.~ 이번에는 검은 건반에 대해 알아봐요.~ 변화표란 무엇일까요? 변화표는 음을 반음 올리거나 내릴 때, 그리고 변화된 음을 본래의 음으로 되돌릴 때 사용하고, 샾, 플랫, 내추럴이 있
cest-lavie.tistory.com
https://cest-lavie.tistory.com/116
초등학생도 이해할 수 있는 <악보 읽는 법 2> 음계 읽기, 피아노 건반의 위치
이번엔 악보에서 음계를 읽기 위한 음표들의 위치를 살펴보겠습니다.악보에서 도레미파솔라시도는 어떻게 표시를 할까요? 악보를 읽으려면 콩나물같이 생긴 음표들의 위치를 잘 보면 됩니다.
cest-lavie.tistory.com
코드 복사해서 아두이노에 업로드하면 천공의 성 라퓨타 ost 가 연주됩니다.
/* Pachelbel's Canon Connect a piezo buzzer or speaker to pin 11 or select a new pin. More songs available at https://github.com/robsoncouto/arduino-songs Robson Couto, 2019 */ #define NOTE_B0 31 #define NOTE_C1 33 #define NOTE_CS1 35 #define NOTE_D1 37 #define NOTE_DS1 39 #define NOTE_E1 41 #define NOTE_F1 44 #define NOTE_FS1 46 #define NOTE_G1 49 #define NOTE_GS1 52 #define NOTE_A1 55 #define NOTE_AS1 58 #define NOTE_B1 62 #define NOTE_C2 65 #define NOTE_CS2 69 #define NOTE_D2 73 #define NOTE_DS2 78 #define NOTE_E2 82 #define NOTE_F2 87 #define NOTE_FS2 93 #define NOTE_G2 98 #define NOTE_GS2 104 #define NOTE_A2 110 #define NOTE_AS2 117 #define NOTE_B2 123 #define NOTE_C3 131 #define NOTE_CS3 139 #define NOTE_D3 147 #define NOTE_DS3 156 #define NOTE_E3 165 #define NOTE_F3 175 #define NOTE_FS3 185 #define NOTE_G3 196 #define NOTE_GS3 208 #define NOTE_A3 220 #define NOTE_AS3 233 #define NOTE_B3 247 #define NOTE_C4 262 #define NOTE_CS4 277 #define NOTE_D4 294 #define NOTE_DS4 311 #define NOTE_E4 330 #define NOTE_F4 349 #define NOTE_FS4 370 #define NOTE_G4 392 #define NOTE_GS4 415 #define NOTE_A4 440 #define NOTE_AS4 466 #define NOTE_B4 494 #define NOTE_C5 523 #define NOTE_CS5 554 #define NOTE_D5 587 #define NOTE_DS5 622 #define NOTE_E5 659 #define NOTE_F5 698 #define NOTE_FS5 740 #define NOTE_G5 784 #define NOTE_GS5 831 #define NOTE_A5 880 #define NOTE_AS5 932 #define NOTE_B5 988 #define NOTE_C6 1047 #define NOTE_CS6 1109 #define NOTE_D6 1175 #define NOTE_DS6 1245 #define NOTE_E6 1319 #define NOTE_F6 1397 #define NOTE_FS6 1480 #define NOTE_G6 1568 #define NOTE_GS6 1661 #define NOTE_A6 1760 #define NOTE_AS6 1865 #define NOTE_B6 1976 #define NOTE_C7 2093 #define NOTE_CS7 2217 #define NOTE_D7 2349 #define NOTE_DS7 2489 #define NOTE_E7 2637 #define NOTE_F7 2794 #define NOTE_FS7 2960 #define NOTE_G7 3136 #define NOTE_GS7 3322 #define NOTE_A7 3520 #define NOTE_AS7 3729 #define NOTE_B7 3951 #define NOTE_C8 4186 #define NOTE_CS8 4435 #define NOTE_D8 4699 #define NOTE_DS8 4978 #define REST 0 // change this to make the song slower or faster int tempo =100; // change this to whichever pin you want to use int buzzer = 9; // notes of the moledy followed by the duration. // a 4 means a quarter note, 8 an eighteenth , 16 sixteenth, so on // !!negative numbers are used to represent dotted notes, // so -4 means a dotted quarter note, that is, a quarter plus an eighteenth!! int melody[] = { NOTE_E5, 8, NOTE_FS5, 8, NOTE_G5, 3, NOTE_FS5, 8, NOTE_G5, 4, NOTE_B5, 4, NOTE_FS5, 2, REST, 4, NOTE_B4, 4, NOTE_E5, 3, NOTE_D5, 8, NOTE_E5, 4, NOTE_G5, 4, NOTE_D5, 2, REST, 4, NOTE_B4, 8, NOTE_B4, 8, NOTE_C4, 3, NOTE_B4, 8, NOTE_C4, 8, NOTE_G5, 8, NOTE_G5, 4, NOTE_B4, 2, REST, 8, NOTE_G5, 8, NOTE_G5, 8, NOTE_G5, 8, NOTE_FS5, 3, NOTE_DS5, 8, NOTE_DS5, 4, NOTE_FS5, 2, REST, 4, NOTE_E5, 8, NOTE_FS5, 8, NOTE_G5, 3, NOTE_FS5, 8, NOTE_G5, 4, NOTE_B5, 4, NOTE_FS5, 2, REST, 4, NOTE_B4, 4, NOTE_E5, 3, NOTE_D5, 8, NOTE_E5, 4, NOTE_G5, 4, NOTE_D5, 2, REST, 4, REST, 8, NOTE_B4, 8, NOTE_C4, 4, NOTE_G5, 8, NOTE_FS5, 3, NOTE_G5, 4, NOTE_A5, 8, NOTE_A5, 4, NOTE_B5, 8, NOTE_G5, 4, REST, 4, NOTE_G5, 8, NOTE_FS5, 8, NOTE_E5, 8, NOTE_E5, 8, NOTE_FS5, 4, NOTE_DS5, 4, NOTE_E5, 2, REST, 4, NOTE_G5, 8, NOTE_A5, 8, NOTE_B5, 3, NOTE_A5, 8, NOTE_B5, 4, NOTE_D6, 4, NOTE_A5, 1.5, NOTE_D5, 8, NOTE_D5, 8, NOTE_G5, 3, NOTE_FS5, 8, NOTE_G5, 4, NOTE_B5, 4, NOTE_B5, 1.5, REST, 4, NOTE_E5, 8, NOTE_FS5, 8, NOTE_G5, 4, NOTE_FS5, 8, NOTE_G5, 8, NOTE_A5, 8, NOTE_A5, 8, NOTE_G5, 3, NOTE_D5, 8, NOTE_D5, 4, REST, 4, NOTE_C6, 4, NOTE_B5, 4, NOTE_A5, 4, NOTE_G5, 4, NOTE_B5, 1, NOTE_B5, 2, REST, 4, NOTE_B5, 4, NOTE_E6, 2, NOTE_D6, 3, NOTE_D6, 8, NOTE_B5, 8, NOTE_A5, 8, NOTE_G5, 2, REST, 8, NOTE_G5, 8, NOTE_A5, 4, NOTE_G5, 8, NOTE_A5, 4, NOTE_D6, 3, NOTE_B5, 2, REST, 4, NOTE_B5, 4, NOTE_E6, 2, NOTE_D6, 2, NOTE_B5, 8, NOTE_A5, 8, NOTE_G5, 2, REST, 8, NOTE_G5, 8, NOTE_A5, 4, NOTE_G5, 8, NOTE_A5, 3, NOTE_FS5, 4, NOTE_E5, 1.5, NOTE_E5, 8, NOTE_FS5, 8, NOTE_G5, 3, NOTE_FS5, 8, NOTE_G5, 4, NOTE_B5, 4, NOTE_FS5, 2, REST, 4, NOTE_B4, 8, NOTE_B5, 8, NOTE_E5, 3, NOTE_D5, 8, NOTE_E5, 4, NOTE_G5, 4, NOTE_D5, 2, REST, 4, NOTE_B4, 8, NOTE_B4, 8, NOTE_C5, 3, NOTE_B4, 8, NOTE_C5, 8, NOTE_G5, 3, NOTE_B4, 2, REST, 8, NOTE_G5, 8, NOTE_G5, 8, NOTE_G5, 8, NOTE_FS5, 3, NOTE_CS5, 8, NOTE_CS5, 4, NOTE_FS5, 4, NOTE_FS5, 2, REST, 4, NOTE_E5, 8, NOTE_FS5, 8, NOTE_G5, 4, NOTE_B5, 4, NOTE_FS5, 2, REST, 4, NOTE_B4, 4, NOTE_E5, 3, NOTE_D5, 8, NOTE_E5, 4, NOTE_G5, 4, NOTE_D5, 2, REST, 4, REST, 8, NOTE_B4, 8, NOTE_C5, 4, NOTE_G5, 8, NOTE_FS5, 3, NOTE_G5, 4, NOTE_A5, 4, NOTE_B5, 8, NOTE_G5, 3, REST, 4, NOTE_G5, 8, NOTE_FS5, 8, NOTE_E5, 8, NOTE_E5, 8, NOTE_FS5, 4, NOTE_DS5, 4, NOTE_E5, 1, REST, 1, REST, 1.5, NOTE_B5, 4 }; // sizeof gives the number of bytes, each int value is composed of two bytes (16 bits) // there are two values per note (pitch and duration), so for each note there are four bytes int notes = sizeof(melody) / sizeof(melody[0]) / 2; // this calculates the duration of a whole note in ms int wholenote = (60000 * 4) / tempo; int divider = 0, noteDuration = 0; void setup() { // iterate over the notes of the melody. // Remember, the array is twice the number of notes (notes + durations) for (int thisNote = 0; thisNote < notes * 2; thisNote = thisNote + 2) { // calculates the duration of each note divider = melody[thisNote + 1]; if (divider > 0) { // regular note, just proceed noteDuration = (wholenote) / divider; } else if (divider < 0) { // dotted notes are represented with negative durations!! noteDuration = (wholenote) / abs(divider); noteDuration *= 1.5; // increases the duration in half for dotted notes } // we only play the note for 90% of the duration, leaving 10% as a pause tone(buzzer, melody[thisNote], noteDuration); // Wait for the specief duration before playing the next note. delay(noteDuration); // stop the waveform generation before the next note. noTone(buzzer); } } void loop() { // no need to repeat the melody. }
도: C, 레: D, 미: E, 파: F, 솔: G, 라: A, 시: B
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